#ifndef _GAMEOBJECT_H_
#define _GAMEOBJECT_H_

#include "Render.h"

class CGameObject
{
  public:
    irr::core::vector3df position;
    irr::core::vector3df direction;
    irr::core::vector3df scale;
    
  public:
    CGameObject(void);
    ~CGameObject(void);
    
    virtual Update();
};

#endif